![]() ![]() ![]() ![]() All of your participation and energy helped us trudge through our difficult days (it’s still a job after all), guide our decision making, and just generally help us feel like we’re part of something more than just data fields and debug maps. This work was not spawned out of some special DWarner pocket dimension though, it occurred here, in the real (digital) world, with my hundreds of (very talented and handsome) coworkers and most importantly, you.ĭespite what community consensus might state, designers are usually present in forum discussions, watching popular streams (special shoutout to FollowGrubby, CCL, and the crew of Into The Nexus) and of course sharing dank memes. Since then, I’ve touched probably every map, dozens of reworks, several core hero designs and of course several thousand bugs. I started on this project some 8 or so years ago as an assistant technical designer, originally tasked with simple data implementations of the first sets of maps and heroes. It's painful to look back and see those freshly separated fragments of 'you' suspended in time, but that's life eh? Anyone who has worked on any artistic or creative endeavor knows that some portion of ‘you’ goes into your work and becomes inextricably written into your soul. I’m gonna get mushy for a bit, but I feel I can’t even begin to express how much this game and its community means to me. Just wanted to pop in and give a proper personal thank you and goodbye to all the lovelies that have kept the community alive and thriving over the years. add interesting interactions to missionsĮasiest option is to just trivialize the missions, but preferred option would be to make them better.Heroes Developer Blizz_DWarner wrote a personal post on Reddit, thanking the community for the amazing time they've had designing the game over the 8 or so years. make your heroes more unique and add more heroes or more customization options for abilities allow you to play as hero characters on normal missions add personality to heroes to make them more interesting remove the aweful tile scanning by clearly pointing out the loot make character op so you can breeze through the mission and at least enjoy zombie massacre So options to make the hero missions better would be: Tile scanning and A moving dont make a good game. And then if the mission wasn't boring enough it forces you to tile scan the entire map if you want to find all the extra points you can get. Diary note style would have at least allowed you to see the events from some elses perspective. Its a dead world so there is no interesting interaction or any real lore. Its just opening doors, shooting zombies, running away and repeating. Only thing this game has it lets you "customize" your hero to kill zombies slightly more efficiently.Īnother thing these missions could have is fast paced action and advance the lore. Like remember in blizzard games when you do these missions theres always something to make you take advantage of the specific abilities the certain hero has and you play with different hero characters on different missions. They dont have interesting special abilities that might change the game a bit. Here you dont really care about you hero characters because they have no personality and you dont even use them on normal missions. ![]() What makes these missions fun is that you get to focus more on your hero characters that you like and play the game slightly differently. But really the problem is that these game mechanics are not really the thing that makes these missions fun. Only thing really satisfying with these missions in its current form is just different ways to watch masses of zombies die. Its not mashing attack move, its not running away and attack move. I think the game developers probably misunderstood what makes these missions enjoyable. I used to like these kind of missions a lot back in the wc3 days and they were still good with sc2. I finally started playing the campaign after 100+ hours with the survival mode and Im very disappointed with the hero missions. ![]()
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